How I learned to stop worrying (about balance) and love the choom.

Hello. 2021, and ‘tis the season for hobby blogs apparently. So here’s mine.

I think its fair to say our group runs the gamut of the hobbyist. Be it the hobby butterfly, the collector, the casual gamer, the competitive gamer (with a small “c”) and golden demon level painter etc

I flit between a few of these (well maybe not advanced painter!), but ultimately I find myself landing at the label “wargamer”.

To me this is a balance of wanting a game to be strategic, involved and well thought-out (read: not just making pew pew noises and spending hours chit chatting about non game stuff!)…. but I want it to be flavourful, be exciting and engaging and most importantly, be representative of what the source material describes. Rules are important, but they should support the narrative of the game we are playing, not dictate the game itself.

For a historical wargamer, you recreate battles or enact “what if” scenarios. Modern competitive wargaming is a slightly different kettle of fish, instead seeking to apply a balance whereby both sides begin the game “equal”, subject to the vagaries of meta, list-building and codex creep, and in theory the best player should then win.

Long time players of 40K, and in general any GW game, know that seeking perfect competitive balance in the ever changing and expanding rulesets and model ranges is probably a fool’s errand.

Do I want to enjoy my game knowing I have a chance of winning or losing? Yes of course. Do I want constant evolution of rules to nudge points up and down because x gun is now deemed a little bit better than y gun? … that depends. But to me it’s missing the point.

Good rules should be a vehicle only for telling stories on the table-top. Chess is as close to a perfectly balanced game (ignoring first turn (dis)advantage!), because it’s essentially a mirror match. But do people tell stories about the time the black knight put the evil white King in check? Well they might, but I don’t think Netflix will buy the television rights (except they kinda already did). The pursuit of perfect balance is not the be-all and end-all for narrative gaming.

To illustrate my point and avoid continued ramble, I have a few rules in mind I want to consider:

Example 1: 5th edition mindshackle scarabs: me and my local group (except a certain someone and his insidious necrons) are all having a little shiver right now at the mention of these heinous beasts. An option to take on your Necron HQ, these required your opponent (usually their hardest beatstick HQ choice) to take a leadership check (on 3d6), and if failed… basically hit themselves or their mates rather than your smug Necron character.

This was not a balanced rule. It had Mephiston, Typhus, Belial et al frequently clubbing themselves over the head. It WAS iconic, and flavourful, but I feel suffered from the flaw of not fitting the games narrative, would these heroes of the universe really be hitting themselves over the head at the hands of a (relatively) minor Necron lord?

Verdict: iconic rules, but does it really fit the narrative we are trying to create and how much fun is for your opponent?

Example 2: the Imperial Knight Atrapos (40K). One of my favourite forge world knights, this giant Martian machine is the perfectly designed Titan-killing knight. With powerful shooting and a super deadly short ranged laser/melee weapon, this fearsome machine should inspire fear and trepidation by dint of its exotic weaponry and unusual rules, but does it?

Sort of. In 30k, it has a weapon that has a 1/6 chance of creating an inter-dimensional rift in space and time that persists on the battlefield and can rip friend and foe alike apart. In 40K, it now does a random number of shots for 3 dmg each.

Is the 40k ruleset more balanced? Probably. Random vortices in the middle of the tournament top table doesn’t really fly in competitive 40K…. is it iconic and flavourful? No.

Verdict: the pursuit of balance makes for a less-fun game for the normal gamer.

Example 3: the legion glaive (30k). Perhaps a controversial one, and I’m undoubtedly biased (because chooooom), but this fearsome super heavy battle tank has a giant death ray that rips across the battlefield, destroys unshielded troops like a hot red death-knife through gooey marine butter and laughs at those cowering in their measly ruins or bunkers.

Is it over powered? Well it’s strong for sure, it forces your opponent to counter it, or at least deploy and move differently as a result. But it sits on an expensive platform, is hard-countered by things like sicaran venators…. and doesn’t do all that much against tanks. What it is though, is iconic. I defy anyone not to grin ear to ear when shooting it, and I’ve never known an opponent cry foul (to my face anyway), mostly people are just in awe at what this thing does!!!

Verdict: how rules should be written! Terrifying and potent, but not all-powerful, the glaive shapes the game it features in but feels appropriate for the setting and narrative.

So I reach the conclusion of this brain dump. Thank you for journeying through my scattered thoughts on rules writing and what I enjoy on the table top. I’m already dreaming up a sequel piece to this which I have tentatively titled “the dream”, which will be a deep dive into my dream wargame and how it would be run. Hopefully you’ll stick around for the read!

Happy chooming.

Hobby motivation

‘New year, new army!’ Or so the saying goes. In my case it’s more like ‘new year, what the hell am I going to do?’ 

After a year like 2020 I would say it’s extremely easy for even the most focussed person to have lost some hobby mojo…and I’m definitely not the most focussed person! Add in the death of a close family member, as well as a couple other people I knew, and for me it’s very easy to sink into a directionless swamp of introspection and whatever else that could drag you down. 

Personal losses aside (as if it’s easy to just waltz right past that, but that isn’t the purpose of this post), this is meant to be an examination of how one (me, in particular) can get my ‘hobby mojo’ back to get to work on new personal projects again. 

Motivation killer #1: Item Acquisition 

To call me a hobby butterfly is very fair. However, I’m also a hobby magpie: “ooh, unofficial Father Ted miniatures? Yes please!” 

Yes, Father Ted miniatures! No, I have no idea what the rules are for them, or even what game they’d be used for! Except Father Jack would have a 2++. (I haven’t purchased these, to be clear)

These models would sit next to my unofficial Knights of Ni models, which sit next to my very large Otherworld Miniatures pewter giant, 3 Saga dark age skirmish forces, and let’s not even start on unbuilt 40K and 30K models. Or Kickstarter board games. 

Me and my stacks of models enjoy watching TV together…or buying more models together

The ability to instantly switch hobby/game/model focus as one swipes through a newsfeed is dangerous! Not just for the bank balance, but for space in The Loft, tidiness throughout one’s house and peace with one’s partner. I’m sure all but the most organised of us have been there. 

So how does this tie into the title of this piece? Well, getting stuff is just one aspect of hobby motivation. Call yourself a ‘collector’? Hi, me too. Performing ‘retail therapy’? Oh, for sure. Going to shops or shows with cash burning a hole in your pocket? Uhh…hi. 

Eventually, for me all that turns into mounds and mounds of ‘STUFF’, and once the mounds turn into piles, each individual item in the pile starts to represent potentially of hours of ‘work’ – rather than seeing each thing as an item of future enjoyment. I suppose it’s a mental thing. Imagine looking at a stack of movie disc boxes and instead of thinking each one represents 90 minutes (or more, assuming you rewatch them) of entertainment, you think of each one being an hour and a half of tedium and emptiness when you’d rather do anything else. Not that painting models is tedious, I definitely enjoy it, but that hopefully gives an idea of how I look at my ‘pile of shame’.

So instead of diving in and resolving to tidy up (build, sell, whatever) the mounds of STUFF, I can get lost in thinking about ALL that needs to be done and end up freezing myself into inaction. That’s a big chink of armour in my motivation. Like I said, it’s a mental thing.

Now, my ‘mounds of STUFF’ affects me fairly severely, to be honest, because being American I’m used to American-sized spaces. (Just watch any US-based show to get an idea of what I mean. Utterly unrealistic ‘Friends’ style loft rentals in New York City aside, the average American has a fantasy-sized house or apartment compared to most Brits.) So even though I’ve lived in the UK for 17 years I still have an American-sized appetite for STUFF. It’s a hard habit to break. But I’m working on it, as you’ll see.

The piles of STUFF really starts to hit home when you have to do a ‘shifting blocks’ type game just to get to a computer desk or painting table. Move a stack of things from the chair to the other side of the room to get to the table. Then move the same pile again to get something you forgot on the other side…

Seriously, the Loft is this bad usually. It’s gotten a bit better just lately, though!

So, how to resolve Item Acquisition as a motivation killer? There’s a couple of methods I’m already using: 

Item Acquisition Solution #1a: Focus Hobby Interests

I have a lot of hobby interests. A LOT. Formula One. MotoGP motorcycle racing. Classic racing cars (European and American). Sci-fi book and TV series. Some fantasy reading. Lord of the Rings. Crime TV series. Radio-control model cars. Comic books and graphic novels. TANKS. Star Wars. Oftentimes, a mix of all of these (RC model Star Wars tanks!).  It’s quite an eclectic mix. And if I had the spare room in the garden or a garage, I’d probably have a project (real) car.

Does it have wheels or an engine? I’m probably into it

And that’s just before getting into ‘hobby’ as we term it round these parts. Army & model interests, reading (a bit), listmaking (not my thing but it has to be done), painting, new paint lines, new brushes, hobby organizing, storage and more. AIRBRUSHING, oh my gosh I have a ton of airbrushes, and all the stuff that goes with them as well. 

But in terms of things that take up space in: 

  1. The Loft (my space, except for Christmas items)
  2. The Dining Room (a true shame the STUFF has piled up in there, but that is where all the gaming happens really, but i’s supposed to be a shared space) and even creeping into the
  3. Second Bedroom (which shouldn’t have any of MY stuff in it at all), 

it’s the models and boardgames (particularly crowdfunded ‘all in’ pledges for games with very large boxes!) that take up the majority of space. Books and DVDs ain’t got nothing on model boxes! 

How to focus the ‘HOBBY’ (that is, wargaming stuff) that I have? The sad reality is that the number of armies, or at least the number of army units, has to be chopped quite a bit. With work, coursework, downtime and personal model projects, I just don’t have the time to devote to playing the game overall, and therefore I have way too many armies, starting with Dark Eldar (mixing bad metal models with beautiful plastic models) from the end of 5th edition/start of 6th.

A terrible picture of the Speed Freaks

So I’ll be limiting my active armies to Orks for 9th edition and Alpha Legion for Heresy/30K. Slight caveat with my House Mordred Chaos Knights, as they’re usable in both systems by themselves, and can also ally with Alpha Legion. They’re also easier to play since there’s fewer weapons and few models to worry about the rules for (although they’re just as confusing as a normal marine army). 

Most of the knights so far

‘Active armies’ means these are the ones I’ll purchase codexes and cards for, because I’ve been stung plenty of times by getting codex books for armies I never used! (see the next section)

Now, I have tons of models for these existing armies but as I make a proper table of organisation and get points totals and all that, I’ll surely find myself looking at unbuilt models, which I’ll sell off (again, see the next section). 

Other armies that I still want to keep around or build up to smallish forces of about 1000pts include these factions with a focus on specific units, roughly in order of preference: 

  • Death Guard – Mortarion, all the different foot troops released for 8th edition plus plague drones and Sigmar daemons (not a fan of the vehicles)
  • Primaris (yes, I know…) – homebrew chapter called the Warp Stalkers but none are built as yet
  • Dark Eldar – Venoms, Truebloods and Reavers
  • Eldar – jet bikes, psykers and Fire Dragons in Wave Serpents…plus the superheavies, which are gorgeous
  • Chaos Space Marines – Forgefiends and troops with transports

In the spirit of small forces, I’ve got a couple skirmish factions underway as well – the only one anywhere close to ‘complete’ is my Goliaths gang for Necromunda, which can be boosted with several bounty hunters who are ready to paint:

Tabletop ready Goliaths

Item Acquisition Solution #1b: De-Hobby

Thanks to ebay ‘£1 max selling fee’ weekends, I’ve been doing what I call ‘de-hobbying’ – that is, selling stuff! There’s several things I’ve sold, but there’s plenty left to go. Luckily for me, the more I sell, the more I want to sell, even when ebay isn’t running promotional weekends. Facebook marketplace and various selling groups help (especially because they have no fees). 

Once I’m at a happy level (that is, can walk around The Loft without having to play Sliding Blocks or sidle sideways past storage boxes, which is literally a goal) I can count the electronic funds in my Paypal account and celebrate my newfound spaciousness. And NOT instantly re-fill the space with more hobby stuff that will sit around for ages! 

Dolla dolla bills, y’all (it’s just a hundo wrapped around 1’s)

I’m also selling things that I’ve had sat around unused for a very long time, like RC kits, computer stuff, consoles and excess 3D printers – which bring their own headaches with buyers putting unrealistic demands on very old electronics, but at least it’s out of the housem and I can use the newfound space to organize things just a bit better. I just need to remember to put UNTESTED in the listing and be a bit more particular about specifying that it’s not only ‘used’, but probably ‘for spares or repair’. 

I think that’s more than enough for this post – a follow-up is forthcoming with my other hobby motivation hang-ups, and how I’m working through/past them. This post kind of turned into a couple of other things, which hopefully didn’t drive anyone away!

The council of Nicaea

First Council of Nicaea | Description, History, Significance, & Facts |  Britannica

The council of Nicaea or Nikaea depending on if you’re Emperor Constantine or the Emperor of Mankind seemed like a very fitting title for the planning of hobby for 2021. But with the Age of Strife also more commonly known as 2020 now in our review mirrors, I thought it would be good to more optimistic and plan on an even grander scale what I would like to achieve over the following year. In some ways I think the limitations on actually being able to enjoy any sort of gaming in real life ended up aiding me, with painting thus becoming my default focus for the year. Which in itself threw up a lot more hurdles than I was originally expecting, from the point of view that it actually felt for the best part of 6 months that I was completely new to painting again. This did create a fair bit of frustration of having to relearn the core fundamentals of painting almost from scratch and rebuilding that lost muscle memory; with a key component of this being hand to eye coordination and being able to apply the paint to the model in a really controlled manor. So for the entire year I have just had the phrase “the highlights have to be sharper” on constant repeat over and over again in my head, I can only see this as my somewhat Monty Python quest for the holy grail of painting “box art” level models which will be a continued theme of this year. (as I have a white fluffy bunny sleeping next to me)

Eldar Craftworlds Review: Detachment: Craftworld Warhost | Frontline Gaming

40K

This leads nicely into what I see as my first main target for 2021, and that being the aim of reaching 2000 points of fully painted Eldar. A labour of love project that I now have a real love hate relationship with, yet I still adore painting them most of the time… But the dream of being able to play at a Wiggender with a fully painted army and getting to see Wiggys face when he is allocating the VPs for painting is still a massive driving force. Also the temptation of attempting to play some shell game tactics with pretty models is very high, along with what fuckery can be directed at Tank Boy again! So after I finish with Fuegan it will be back at the grinding stone of getting the last 2 wind riders, 4 dire avengers and the wave serpent painted which will complete the 1k list. Then a bit of reavlaluating will need to take place in order to establish which direction to head in next, with the constant hope of a new codex and maybe even some more plastic aspect warriors and phoenix lords looming somewhere over the horizon it’s nice to keep the to do list fairly open and easily changeable.

Mordheim: City of the Damned PC review - DarkZero

Mordheim

The next big project I have planned is to revisit the wonderfully amazing setting of Warhammer Fantasy’s Mordheim, a game which I used to love because of its setting and overall dark fantasy aesthetic which I have sorely missed. Ultimately this is going to be a bit of a hybrid of sharpening both my converting and painting skills to really recreate this iconic game using the much more up to date GW plastic kits. With the shadowy Skaven of Clan Eshin being my first port of call (but with a more minimal amount of slings), the Skaven miniatures are such beautiful models to paint with the chance to expand on so many different painting techniques. From aged metals, textured fabrics, skin and OSL from glowing warpstone tokens; so there is a real ability to make the gang look really unique and pull little details from the books and lore of the world. If it all goes well then I would love to really expand into doing different factions of the game, but also having an attempt at creating scenery as well. The thought of making decrepit empire buildings, haunted church yards and really being able to make the sort of board I wanted to play on when I was younger is just too hard to resist.

War Bats Available to Order From Forge World - Tabletop Gaming News – TGN

MESBG

Anyone who know’s me well will know of my love of all things Tolkien, so the chance of being able to play out the events of his world on the tabletop grabbed me as soon as I saw the miniatures in the old spinning cabinet in GW Soton all those years ago now. Previous plans of wanting to restart MESBG have always been somewhat sunk by the tumbleweed that often follows whenever it’s mentioned, but in someway the words ‘fuck it’ came to mind. Also with the discovery of events like Ardacon and the community of MESBG being one of the nicest wargames communities I have ever come across, it’s finally given me the push to dive back into it. Currently I have no idea where I would actually start as I am still currently torn between sticking to just painting and building stuff for the narrative scenarios or actually attending events. Hopefully it may evolve into a nice combination of the two but we will have to wait and see.

Also I thought we should all just spend a minute admiring the beauty of these amazingly sculpted bats by talented forge world team!

Wolf King, Leman Russ Horus Heresy Vlka Fenryka | Комиксы, Боевой молот,  Гифки

The Horus Heresy

Then finally we have 30k which has been the boogeyman of my hobby for many years now, or the plot line of John Wick if Forge World are the bad Russians and the wolves are the puppy. Either way there have been several factors which led to my distain and at some points general hatred for a game that once upon a time I couldn’t wait to see on the tabletop; or the joy and excitement I had when I first saw Angron and heresy mark armour being shown off at Gamesday. The fond memories of friends writing monthly blog posts as they slowly built up their legions as forge world released new units and upgrade packs, and everyones armies were all so distinctly different despite all being space marines. Now looking back it’s nice to think of this as the golden age of Horus Heresy when the entire game was driven by narrative story telling, and the urge to want to recreate the art work from the collected visions. Sadly now since the loss of the beloved Alan Bligh I can’t help but think that the game has just been a ship at sail without a captain, completely losing its momentum but more importantly the heart of the game. Combined with the overall expense but what can also be looked upon as a lack of support for the 30k from forgeworld, it has made it very difficult to even consider taking inferno off the book shelf let alone picking up a paint brush. However lately I have reluctantly decided want to revisit the universe of the 30th millennium, but going completely against what is deemed to be the current META. Instead focusing more on the narrative aspect of the game which I feel has been completely lost since the games early years, this may mean that 30k just becomes a pure painting project and rarely ever making it onto the tabletop. We shall just have to wait and see what 2021 holds!

On that final note I should probably stop procrastinating writing all of this and actually get back to painting!

The Casual Gamer – Part 3

Casual gamer hanging out…

Last time I talked about the tools of playing a game which for this purpose translates to the army list used. This tool however can be influenced by the subject of this article, which is you…

Starter

This gamer doesn’t always have to be someone who is new to the hobby. I’d say that really there is a level before this when people are simply playing to learn. At this starter level they have discovered maybe a few units that they like and know what they can do well compared to other units in the same codex. However they don’t venture in to looking what may help the unit further through auras, transport or strategems, relying simply on the stats and options of the unit themselves. Depending on the unit and the opponent they can still find that they perform well. When an army list is made by this style of player there will often be units that have been included because they had to be for force organisation or they were the ones available and as the player either doesn’t have interest in or hasn’t had the chance to learn much about the unit, they will tend to not get much out of them. A good example is a unit that seems to move without much purpose and may or may not shoot or use abilities most turns as they are not being positioned to get use from. One thing worth mentioning is that this is not a bad player. They may be happy with their level of knowledge of the game or do not have the time to dedicate to more, I know several players who have been involved to some level for over a decade and don’t move from this level and they are happy there.

What characterises it most I would say is that the player will only ever really use part of their army each turn and will rarely use much rules wise that isn’t on a units datasheet.

Also the big part for a player here is that they actually want to just roll dice and socialise so will often have repeat opponents they want to play.

Casual

The step in to this group from starter I feel is probably best summed up by, have a codex and read it. Thinking back to a friend who started in the hobby about 6 years ago they had been able to play reasonably competitively in other online games or similar and the step that made the difference for them was buying the Tau codex and reading it..a lot. For them it meant that they learned the rules for all their units, enough that they understood what would do which bits better than another unit and how, through wargear options, units could be further changed and set for purpose. This isn’t purely about the rules sections either. Looking through the background and other fluff areas has for some people I know been the hook that encouraged them to look further at what in the book would allow them to get their army to recreate the armies abilities on the tabletop.

Having this more rounded knowledge of the army as a whole then also lends itself to several other tools that are used, how to improve units through strategems or bonuses, why to pick certain units to achieve a scenario goal and how to set up an army with a mental image of where it will be in turn three.

What they might then be limited by is working out how to get in that position or what possible actions could happen that would stop this especially in the form of reserves or abilities that they can’t readily see when they are planning.

What characterises it most for me is that this player can talk about what does well in their army and what it is good for achieving in the game, killing lots, not dying or dashing around the table and creating threats.

Knowledgeable

Having this plan based on knowledge of their own forces is something that I’ve picked up from players as an advantage that isn’t always given enough credit. If you’ve chatted with people in game or after talking about why they chose certain units or made certain moves, often if they can put forward their ideas even if they didn’t work it shows that they have an understanding of how the game would have gone, meaning they had an end goal in place rather than reacting to what happened or taking each turn individually.

This also then extends to recognising the capabilities of other armies too. Seeing a unit for the first time you may be told stats and figures for what they can do but often at this level it is not until you have experienced playing against them or with them that a knowledgeable player will understand a unit. A second time and knowing what its capable of there will be a plan in place for it (successful or not) shows that understanding of more units abilities and how to increase them.

It also highlights another element of this type of player which is experience. They will have played a variety of different opponents and armies (sometimes having different forces themselves) and often across more than one edition of the rules. This exposure to multiple armies and rules sets will give them the knowledge to draw on in order to react to different armies and different situations and some elements of the rules will probably be hardwired to them now such as roll to hit, followed by roll to wound, followed by save. Like previously mentioned, this is an often unspoken advantage as some of the game is done on autopilot and allows for more thinking energy to solve the problems of how to react in the game to get the most out of their army. It also represents one of the biggest hurdles that a knowledgeable player has.

Much of what has been learned is to do with their gaming experience either playing or watching others they know play. As such the performance of units or armies can be coloured by their performance from game to game or by the player using them and create an unbalanced opinion when used in a different way by another player. A good example I can remember from playing in 6th edition where I was able to play at a competitive level with my Dark Eldar and was playing a Black templar player who was much younger than me. Before the game they proudly stated that Dark Eldar weren’t very good and I would struggle in the game. I made the assumption that a lot of this was based on the fact that this players interactions were probably with other younger players who had some Dark Eldar knocking around from the last editions starter set and hadn’t added much to it and this was born out when the Black Templars were defeated quite thoroughly over the game. Their knowledge of Dark Eldar had been shaped by their experience of the players not by that of the army and the distinction showed in that game. It isn’t that the knowledge is wrong at all. When something doesn’t perform as expected either because it occurs in a new context or the edition has changed and therefore the environment is different it is more of a big deal for a knowledgeable player as it challenges what they perceived they know and can take time to relearn or understand in its new context.

9th edition is built on top of 8th edition which was a fairly big diversion from the five editions before. As such, players who have played little 8th and/or are returning with 9th will often be in this group of players as the way an army is created using force organisation charts, having aura abilities on characters and command points for stratagems instantly takes some of the core concepts of the game and makes them feel uncertain.

What characterises this player most for me is that they have a clear idea of what they want to do in a game and what will allow them to do it but are more prone to ‘got ya’ moments that are outside their experience and work more on how they ‘feel’ a game should go than a casual player.

If I do this, they will have to do that, then the other bit will see me to victory

competitive

Competitive is written with a small c above in part because there is the potential for a fair amount of bad vibes towards competitive players from your average casual gamer. The fear of a competitive player honing their army list that just won a local tournament and looks similar to one they read on the internet and now is going to kill them in 2 turns, this is what the Competitive player (big C) can cause to run through the minds of casual players. To an extent they are right.

This is probably the broadest category of the four players for me. A player who can win a big national tournament and has a YouTube channel where they talk tactics and lists would fall in to this category. But so also would a friend of mine with Space Wolves older than some in our hobby group who strikes fear in to no one and is a pleasure to play against. So how do I define this group.

If the casual player knows what does well in their army and the knowledgeable player knows what they want to do in the game then the competitive player is the one who understands why those elements work the way they do. That understanding also may not have come from lots of games played but enough exposure to different armies, rules sets and style of play that they can put together the cause and effect of choices in theory crafting and how that would then apply on the table in 9th. If I look at Chaos Obliterators as an example, all but the starter player would be aware that they are a strong shooting unit for Chaos Space Marines. A competitive player would also look to see what mark of Chaos they have as the Mark of Slaanesh would mean for two command points they can shoot twice and the Chapter trait will further influence other boosts available. So the same unit could vary its level of abilities without extra points being spent on it, even before looking for characters that would further increase them.

Having this level of knowledge before a game is started also allows them to tailor their own approach. Not by playing under their ability or letting their opponent win but by identifying opportunities that are passed up and either asking why or playing at a level that keeps the game involving for both players. Then again they might take full advantage and crush them mercilessly!

This player is characterised by almost always being aware of how the game is developing and having a level of control over where it goes next, even if they know that a victory is getting less and less likely.

So between part 2 and part 3 theres eight ‘levels’ that can feed in to a gaming experience before a dice is even rolled. Give a level 4 list to a level 1 player and its probably not going to be as likely to win as a level 3 player with a level 2 list. Hopefully these bits have been interesting to read and I will look more at some of pieces that allow more options next time.

Thw Casual Gamer – Part 2

Welcome back to my thoughts on how to approach dipping back in to 9th edition outside of brutal tournament metas’ in a way that won’t lead you to clubbing gaming Seals.

Building an army list

Especially at the moment the world is not set up for meeting up and gaming and as such a decent amount of hobby time is being spent in theory crafting and this works well in learning a new edition.

How we play a game

A lot of what I am going to be talking about will fit within the remit of matched play and narrative play. Weirdly I have found that once players have been involved in the hobby for a while they will default to matched play. In one way this makes sense as it’s the easiest structure to interact with. Narrative play will usually either add a reasonable amount of record keeping or planning so takes more time and focus and open play even more so.

One of the big things that this influences and why i think its worth mentioning is that matched play by its nature sets the goal of the game as winning.

So how do you win a game? More often than not it will come down to a mixture of greater understanding and greater tools, which translates as the player and the list used. The internet, for better or worse, has given rise to ‘competitive 40k’ and information on what are the most efficient army lists to win a game. I’m going to split in to four levels roughly how I would seperate lists.

Starter level – list has no thought to combinations of abilities or themes. This may be due to lack of availability of options such as a starting player may find.

Extreme army – list leans heavily on one or two elements that if they excel can win the game but if countered will leave the list weak. Could be strong shooting, large numbers or lots of character boosts.

Competitive army – list is built with 9th edition scenarios in mind, both primary and secondary objectives. Also has combinations of units set up to take advantage of strategems or traits.

Tournament army – a list built solely to win games either through using most efficient unit choices or looking for a list that counters the expected meta.

Like many lists, there will be elements of an army that can be in more than one category, but this serves as a base.

I’m going to start the next part with the understanding or player element of this as I feel there is more to explore in depth with it.

The Warriors Path

It’s safe to say that this year has not gone entirely according to plan; so it was only befitting that during this time of Nurgle I would return from my absence of several years in the chaos wastes.  After finally deciding that I wanted to shift my hobby focus back to the hallowed sanctuary that is the mighty Gamesworkshop, all that was then left to decide was what game to play again.  With the very unceremonious departure of warhammer fantasy battle, there was only really one contender left to choose (and we all know 30k doesn’t count). 

So with the decision made to re-enter the grim dark universe of the 41st millennium, I then had the dilemma of what army I should pick.  The usual choices would have been space marines or custodies due to the low model count, but my past track record of painting power armour is pretty abysmal…  This led to me wanting to stay away from painting space marines again or at least for a while, because in the immortal words of the greatest admiral and species in the Star wars galaxy ‘it’s a trap’.   This then really only left me with a very short list of contenders, because there was no way in hell that I would ever have the patience or ability to paint a horde army.   So goodbye Guard, GSC, Nids and Orks; then of course Tau are like the mistake of GW that most of us want to try and forget about.  Which then leads perfectly into the factions of the space elves, thanks to a certain someone who shall remain nameless Dark Elder shall always be attached to the memory of forced child labour. 

Which means it is probably very lucky that Craftworld Elder have always had a special place in my heart; mainly due to them being an army that I played extensively in both 4th and 5th editions of 40k.  Also with the amount of excitement attached to the release of the new models and book at Gamesday for 5th edition, of which I may have profusely begged to have my birthday money early.  It is safe to say that I was very smug sitting in the stands at the Birmingham arena with my haul of new eldar models, along with my first ever finalist pin in the young bloods category for Golden Demon. 

They have always been an army that I have wanted to return to eventually if not for two things that have held me back over the years; the main one being the stigma that has attached itself to the army certainly since 6th edition.  After several very vocal rants within our group down south, of which just led to the pipe dream idea of eventually returning to do an Eldar project being continuously pushed back.  Secondly being confident in my painting itself and worried that I wouldn’t be able to do the models justice; but also the patience to actually paint an army and not just a handful of models.  This is a problem I have always faced when collecting GW games; being able to paint a small number of models and then completely losing focus.  I eventually managed to overcome this issue when collecting historicals, which did eventually lead me to experience the joy of playing with fully painted armies which were also painted to the best of my ability.  

All of this thought process would ultimately lead to February 2020 being a date that would live in infamy, as the date that I decided on a bit of a whim to purchase some old rogue trader Eldar and Harlequin models.  By some miracle or more likely divine intervention by the painting gods; I actually managed to finish these models starting a bit of a chain reaction.  If we fast forward to now I am still continuing to finish models for the army; be it much slower than I would like due to the ball and chain of work.  But I am still making slow and steady progress; I now more than likely will not meet my intended goal for the year.  However I will put myself in a strong position to have a fully painted playable army for the beginning of next year!   Along with the added bonus of finding a bit more confidence in myself with my painting, and being able to see a clear improvement from where I started back in February compared to what I’m doing now.

The aim this side of a Christmas has now altered to ensuring that the farseer on jet bike is finished, along with making a good start on the rest of the Dire Avenger unit. With the great aim of of attempting to get the bulk of the wave serpent finished before New Years, but we will have to see how this goes. Although it will be worth it when finally having a game against Erebus… sorry I mean Mr Wigg…

But that’s enough ranting; as a reward for making it this far here’s some pretty pictures!

The Casual Gamer – Part 1

Eradicators. 9th edition of 40k has been dominated by the guys above and they define the style of lists, games and expectations of a unit.

Except, I’ve never seen them or used them in the third of a year I’ve been playing. Nor has anyone I know.

All this is a horrible set up to talk about fears and learning this current version of 40k.

9th or is it 8.5?

There’s a big enough crossover between editions that those with a good handle of how 8th ticked can get a leg up 9th. That said if 8th didn’t get the run through of others it can seem a bit full on as its not like 7th used to be, which was very like 6th, mostly 5th, recognisable as 4th and based on 3rd (22 years old).

Learning 40k is tough. Theres a lot of variables that you have to know about and a large chunk have nothing to do with the collection you have. Back in days gone by there was less forces to worry about too with a smaller number of units and the pace of the game was more sedate, couple of turns might pass and no units would fall. Not so much now.

needs more dakka

It’s also not just the guns. The speed at which units zip around and potentially charge in, removing all the lovely firepower has scared more than one player in to hesitation of dipping their toe in to the world of ‘New 40k’. This is even before the random shrinking of board sizes for 9th occurred.

Is this just an old man rant or are we getting somewhere?

The title was talking about casual players, but one of the things with casual players is that they tend to have existed over a while and much knowledge has settled in that may or may not still be true, but it feels hard earned over time, nonetheless. Also for many, the abundance of time that existed previously is in smaller supply and it likely that at least one person in your group has picked up stuff faster and is talking in some code that you have no idea about really but it sounds both enticing and confusing…

Lets call it the Enchilda of 40k.

The final marble to run down this course is…the internet.

The amount of information in written, visual or audio format that is accesible now is amazing or overwhelming, depending on your outlook. I’m writing this article knowing i can search for stuff to reference and add in all while resting comfortably with a blanket. Its all very easy, but equally it is a big whirlpool that could suck my little casual gaming boat down and crush it before I reach land and can roll dice. So be warned about stuff from the internet. Not everything is scary Eradicators, some stuff, like this, might hold true.

Step One

Get distracted by a picture of a smiling robot….

Then, play a game. Most of the people I know who are the casual crowd have a good sized army with lots of things they want to try out. So use it. Ask your opponent to leave that favourite unit alone if you want for a couple of turns. Will it kill more stuff, probably, but thats what will get you to learn about it, see if it lives up to the idea in the head and make you want to do more. In return you wont kill their unit if choice till its time. Its all just an excuse to hang out and roll dice so playing special forcefields that make a unit perform differently but allow you to enjoy the gaming experience surely is a good thing for both?

Going beyond this sacrilegious breaking of a game there’s a few bits that I feel are good stepping stones to use while learning 9th.

Detachment abilities and HQ auras

its not a Primaris Lieutenant, its a Battle Leader so its fine.

Aura’s are a big thing in 40k now, this is unavoidable and key to building off of. So take one unit and a character with an aura and make sure they always stay in range. The image above, the shooting from both units would get rerolls of 1 to wound, if its against marines then that means a third of your failed rolls get another chance to be betrayed by chance cubes. But you roll more dice so thats ok. In combat the Aggressors could reroll those annoying 1’s your bound to get and kill stuff properly.

Plus, along with auras, picking up the detachment rules is big so make sure you’re keyed in to them and what you have to do to use them. Space Wolves get a boost to the assualt doctrine so you know thay your army is better up close, but also that the benefit has to wait till turn 3 so until then you have yet to reach your strongest part and vengeance can be had at that point onwards.

I’ve meandered a lot here, apologies, so i will get more in a sequel post, when my brain is a bit fresher.

Essentially, dont lose hope, don’t feel that its always going to be a game where you are lost and dont feel you cant bend the sequence in order to learn stuff. We all did when we started and your starting again now, so make it fun. Its what casual players want.

The arrival of Chaos

Well now, it was Jan 2019 that I announced that Chaos was coming and its been a bit delayed in arriving. Like, very heavily delayed. At least in terms of making it on the blog.

The picture above matches mostly the stuff that was in the pic already featured. One of the characters is a different model and the Chosen units are smaller but essentially its the same force, but painted.

There’s also an extra 5k of Chaos in my possession as well as 2.5k of Chaos Knights, so there’s been a lot of development over 22 months beyond just some paint.

Will go through more in a follow up article but I just wanted to reawaken the blog for now.

Rise of the titans – part 5

Its a confusing place to start. “What happened to the other parts?” I hear you ask. Well, everything got very busy so part 2, showing off the force all done, was impossible due to not getting everything all done and so has to be combined with part 3 to make part 5. My maths is sound, no arguing.

So the Legio Aelferrum managed to have all of its parts built and painted and ready to bring death and destruction. A couple of run through trainer games, showed me that speed was useful with warhounds and knights could be a threat. My first game was running through with Coops how to play. 1250 of my forge meant no warlord but 3 warhounds, reaver and knights. Officially it was a Venator maniple but I never remembered those rules so it’s kind of mute.

My second game was against DB with a nicely painted Gryphonicus force and for this game it was 1750 and I used the Dominus maniple with knights protecting everyone else.

I lost the first game but achieved my objective of getting the vital cargo across the table and was foiled with the last shot of the game, destroying a warhounds leg and bringing it down.

The second game was a draw due to distractions, I had a good position but after only turn 3 it would’ve been impossible to call.

Learning points included reactor management being vital, called shots making things tough to work but big reward and sit back warlords with volcanno cannons being stronger than anticipated.

I will do more in depth look at my next game but for now I’m happy to have played with titans and caused others to buy and play with titans too.

Camera sometimes gets perspective wrong, this titan seems very close.

Rise of the titans-Part 1

I started in the Games Workshop hobby in 1990 by buying a copy of Space Marine from Virgin Megastore in Brighton. Rows of Mark 6 space marines with plastic Rhinos and Land Raiders in all their 6mm glory and the forces grew from there. My birthday saw me buy the pack of 6 bettle back Warlord titans to support and so it was with much nostalgia and giddy excitement that I looked forward to the new edition of Adeptus Titanicus.

In the end the purchase of the main box had to wait to have much done with until life settled down with new baby, but building the knights and titans was one of my rewards when I had some time as well as adding a few more titans as shown above.

The force was needing to be constructed and a bit of painting done for Jackhammer in March 19 and so using the old metal guide from the Imperial Knight painting video I got the skeletons of the titans done and blocked in some colours.

The titan legion I chose are my own one, Legio Aelferrum, the Twilight Blades. My original Epic titans were painted in broadly the same scheme which at the time was for the Firebrands legion but that has since changed so I kept the old scheme and came up with a new name.

So now with two weeks left I have a Warlord where I need to work out colours for the armour plates and paint the knights but I’m happy with the start. Part two will hopefully have a shot of the legion as it is ready to “advance at a steady pace” and an account of test games. Part 3 (got to be a trilogy for something this big) will be their test in battle at Jackhammer.